Press kit

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Factsheet

Realms in Embers is a turn-based fantasy strategy game for the browser: a compact 4X war chronicle in the spirit of SSI's 1993 classic Fantasy Empires, with original fiction and original rules. You pick one of twelve painted lords, expand across a procedurally forged realm, and reach one of five endings while a dead chronicler named Osperan narrates the whole affair. A full campaign fills an evening; a short chronicle fits a lunch break.

Developer
Michel Strasser (personal project, one person)
Release state
v0.5.0, live and playable
Platform
Web browser, desktop and phone; installs as a PWA and works offline after the first load
Price
Free. No account, no ads, no tracking, nothing to install.
Play
realmsinembers.com
Source
github.com/michael-chipmates/realms-in-embers (code AGPL-3.0, story and art CC BY-SA 4.0)
Contact
strasserm@chipmates.ai

Features

Media

Six screenshots (1280×800 PNG), a 23-second video tour, and the same tour as a GIF.

The title screen: a candlelit hall, the wordmark glowing over a war table
Title screen
The war table: a painted map of provinces, the chronicle feed on the right
The war table
A battle preview: win chance, expected losses, and every modifier for both sides in plain language
Battle odds, before any blood
A battle report: volleys and four clashes resolved bar by bar, losses for both sides in plain numbers
A battle resolved
The other lords: painted portraits, their words, and exactly why they feel the way they do
The other lords
The lord gallery: a painted portrait of Seraphine Vael with her legacy, signature order, and temperament laid out plainly
The painted gallery

One tour of Realms in Embers: the hall, the war table, an honest battle, the painted lords. Direct files: MP4 (0.9 MB) · GIF (2.8 MB).

About the art

The painted illustrations (portraits, chapter plates, the title hall) are AI-generated (Black Forest Labs' FLUX.2 via the Replicate API), art-directed and curated for this game in a late-1980s game-manual airbrush style. Generated media of this kind may not carry copyright protection in some jurisdictions; to whatever extent rights exist in the curated set, they are licensed under CC BY-SA 4.0. All other visual material (the map rendering, heraldry, iconography, and UI) is procedural or hand-authored code. The full disclosure lives in CREDITS.md.

Music

Penumbra and Song Of The Forge by Scott Buckley, released under CC BY 4.0 and credited in-game. The tracks are re-encoded for lighter delivery and otherwise unmodified.

What to write about


Play the game · Read the Codex · Legal & privacy